WATERMarincess Blue Slug
Archetype:
Marincess
ATK:
1500
LINK-1
View:
4491
Link Arrow:
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1 Level 4 or lower "Marincess" monster If this card is Link Summoned: You can target 1 "Marincess" monster in your GY, except "Marincess Blue Slug"; add it to your hand, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. You can only Link Summon "Marincess Blue Slug" once per turn.
Marincess Blue Slug — Power Evaluation
Final Score: 68 ± 5 · Confidence: High
- Intrinsic: 66 · Deck: 70 · Meta: provisional
- Primary role: Combo Enabler · Secondary: Material body
Why it scores here
Marincess Blue Slug scores as a reliable combo enabler within its archetype, providing strong GY recursion that fuels multi-piece Marincess boards. It appears in 100% of sampled Marincess decks (avg 2+ copies) and is part of turn-1 combos achieving power index 100 with +5 resource advantage. However, it lacks inherent opponent interaction, and its one-shot effect combined with modest 1500 ATK limits its board influence after the GY recovery resolves. The card's power is entirely bound to Marincess synergies and archetype availability.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 85 | Requires 1 Marincess Level 4-or-lower Link material, always abundant in Marincess decks; 99%+ of sampled decks include partnered staples like Sea Angel and Springirl. (verified) |
| Combo & Conversion | 72 | Part of a turn-1 Marincess combo with power index 100, contributing to a 2-boss-monster, 2-end-monster board with +5 net card advantage. (observed) |
| Resource Economy | 68 | Trades 1 Link material for 1 Marincess from GY (neutral card count); net effect is +1 to hand, fueling further Marincess recursion patterns. (verified) |
| Effect & Interaction | 20 | No negation, removal, or disruption capability; purely GY recursion utility with no opponent interaction. (verified) |
| Material Utility | 65 | Link-1 Marincess body (1500 ATK) aligns with archetype material needs; usable for further Marincess Links even when effect is negated. (inferred) |
| Resilience & Flexibility | 55 | One-shot GY effect with once-per-turn summon clause; limited redundancy beyond multiple copies, and becomes a static 1500-ATK body after resolution. (verified) |
| Deck-Building Efficiency | 80 | Requires only Marincess monsters (abundant in the archetype); 2–3 copies standard across all Marincess variants with no garnet or self-lock risk. (observed) |
Calculation
Weight profile: Combo Enabler primary role. Intrinsic ≈ 66, Deck ≈ 70, Meta = provisional. Modifiers: Archetype lock (-2); Deck fit stability (1). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Highly accessible GY recursion within Marincess (2+ copies standard in 100% of decks)
- Enables turn-1 boards with strong resource advantage (+5 card economy in sampled combo)
- Clean material for further Marincess Link Summoning even when effect is negated
- No self-locking or garnet risk across all Marincess archetype variants
Weaknesses
- Strictly archetype-locked to Marincess (not a generic staple or splashable tech)
- One-shot effect limits influence to a single GY recovery per Link Summon
- Modest 1500 ATK as a Link body (not a strong board piece on its own)
- No opponent interaction: provides no negation, disruption, or removal capability
- WATER-only summon lock restricts future summoning options (though not limiting within pure-WATER Marincess)
Counters / choke points
- Ash Blossom & Joyous Spring (negates add effects)
- Effect Veiler or Infinite Impermanence on Link material before summon
- Macro Cosmos or D.D. Crow (removes Marincess monsters from GY before recursion)
Best use
GY-to-hand recursion enabler in multi-piece combo chains. Decks: Marincess (all variants). Suggested copies: 2.
Evidence & gaps
- Verified: Link-1 Marincess monster requiring 1 Marincess Level 4-or-lower (card text); Effect: Add 1 Marincess from GY to hand on Link Summon (card text); Restricts Special Summons to WATER monsters for rest of turn (card text); Once-per-turn Link Summon limit (card text); Included in 100% of sampled Marincess decks with 2.01 copies average (400 decks)
- Observed: Appears in turn-1 combo with power index 100 and +5 net card advantage (1 combo example); 73% of deck sample are Marincess archetype variants (deck archetype breakdown); All top partners are core Marincess monsters confirming archetype dependency (deck top partners); 100% inclusion across Marincess archetype variants (usage statistics)
- Inferred: Acts as a combo enabler/extender in Marincess (role inferred from GY recovery effect + deck structure); Provides resource refuel without creating a full board alone (inferred from card text + combo composition); WATER-only lock aligns with pure-WATER Marincess archetype (inferred from archetype composition)
- Data gaps: Only 1 combo example provided (limited visibility into other Marincess combo lines) No banlist data; assumed 3 copies unlimited






